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Old Apr 12, 2007, 09:55 AM // 09:55   #41
Jungle Guide
 
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I'd actually just like a couple different versions of Hexbreaker Aria. But instead of removing a hex when casting a spell, I'd like to see one remove a hex when you use an attack skill. Or when you use a shout or chant.
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Old Apr 13, 2007, 09:39 PM // 21:39   #42
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This thread didn't turn out to be what I had thought it would be...

moving to Sardelec where it belongs.
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Old Apr 14, 2007, 12:33 PM // 12:33   #43
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Make ranger preparations work with spears, or give spears their own preparations.

Here's my 2 cents :

Tides of War [elite] <Leadership>
10 Adrenaline / 0 Cast / 30 second Recharge
Chant. The next skill used by an ally within earshot recharges 100% faster for that ally and all that ally's allies, and the next skill used by an enemy within earshot is disabled for 3...8 seconds for that enemy and all that enemy's allies. *This says recharges x% faster instead of instantly to prevent it from recharging morale-requiring skills such as a resurrection signet

Commanding Vows <Leadership>
3 Adrenaline / 3 second cast / 10 second recharge
Skill. For 3...15 seconds, whenever you use a shout you steal 1 energy and 1...5 health from any enemy within earshot.

Thrusting Jabs <Spear Mastery>
4 Adrenaline / 0.5 second cast / 2 second recharge
Spear Attack. Target adjacent foe is struck 1...3 times with a spear. These quick jabs do 80%...50% damage. *Each jab counts as an individual attack. Note: This skill would become effective once used with enchantments or skills that add damage to attacks.

Spears of Fire [elite] <Spear Mastery>
15 energy / 3 second cast / 8 second recharge
Elite Spear Attack. Hurl spear high into the heavens above target foe. Approximately 2 seconds later, firey spears from above rain down on target foe and all foes nearby to that target. These spears do fire damage, and strike for an additional 2...8 damage. *Combine with Go For The Eyes! and Find Their Weakness! to spread deep wound quickly to many enemies.
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Old Apr 14, 2007, 04:04 PM // 16:04   #44
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Hmm yea i'd like to see some preperations for paragon...And add another set of spear attacks. Not enough or some of take way to long to recharge in order to keep a combo going. Warriors can keep a combo going so long they dont run out of nrgy.

Why is it we're not allowed to do with paragons?
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Old Apr 15, 2007, 08:41 AM // 08:41   #45
Wilds Pathfinder
 
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I still want to see the Elite Version of "Go For The Eyes!"

I posted a good version of it in another thread a while back:

"Hit 'em Again!" Elite Shout
5A / 0E / 0Cast / 0Recharge
For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...66% chance to be a double strike.
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Old Apr 15, 2007, 04:43 PM // 16:43   #46
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hurt and dont get hurt {E}
energy 10 recharge 25 seconds activation time 3/4
for 5-16 seconds whever a party member in earshot hit with an attack that party member got more 12%-43% to block the next melee attack that used agnist him
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Old May 01, 2007, 04:44 PM // 16:44   #47
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"You Shall Not Pass!" -- Shout

15E 0A 30CD

All enemies within earshot move 66% slower for 2..4 seconds. If enemies attack under the effects of "You Shall Not Pass!", they are knocked down.


"I'll take you with me!" -- Elite shout

0E 6A 60CD

For 18 seconds, your spears deal an extra +8...25 Chaos damage and cause you to gain twice the normal amount of adrenaline. This shout ends if you are above 40% health.

"By Any Means!"
15E 0A 30CD

For 10 seconds, you have -10 health degeneration. All allies within earshot attack 33% faster


yeah those were just kinda random.
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Old May 01, 2007, 05:04 PM // 17:04   #48
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Quote:
Originally Posted by Celestial Beaver
"I said DON'T aggro them!" - For 2...10 seconds target allied Warrior/Monk can not move and aggro enemy groups.
Best skill ever.
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Old Jun 06, 2007, 01:13 PM // 13:13   #49
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Elite shouts:

"For Balthazar!"

Allies within earshot deal holy damage and have +75hp for 5 - 15 seconds.

"For Grenth!"

For allies within earshot next 2 - 5 attacks steal damage instead of dealing it.

"For Dwayna!"

Attacks of allies within earshot heal all party members for 10 - 40 health for 3-10 seconds.

"For Lyssa!"

For allies within earshot next 2 - 5 attacks steal 2 - 6 energy from target foe.
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Old Jun 06, 2007, 01:22 PM // 13:22   #50
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Anthem of Pain -

For all allies within earshot, for the next 10 seconds, armor is reduced by 20 and your critical attacks are +20 damage.

Last edited by lyra_song; Jun 06, 2007 at 01:26 PM // 13:26..
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Old Jun 06, 2007, 02:07 PM // 14:07   #51
Jungle Guide
 
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Rework shouts mechanics so one kind of shout can apply at a time, a little like Rits weapons.
So you can stack one chant, one echo, one shout and one anthem at max on a given party member.
Give an icon, a square, for shouts affecting party members: yellow square: echo, white square: Chant, Purple square: Anthem, Silver square: Shout.
Bring more Shout counter for each profession, especially removing ones.

Then, buff Shouts like they were before.
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